Hamid Mosaddegh's DesArt

1991-SO FAR



Iranian graphic designer and artist with a degree in Visual Communication, Hamid Mosaddegh manages and produces a wide range of design projects in his studio in Tehran. The diversity and variety of approaches in these projects is one of the most important characteristics of his work.
His work was featured in magazines such as Novum (Germany). In recent years, in order to sum up his experiences with a retrospective look, he has published a book collection of his works by domestic and foreign publishers. A few years ago, a selection of his works focusing on the human figure was published in a book titled Figture by 100for10 Publishing House in Munich, Germany.
Today, as always, he pursues the realization of his design projects and his artistic concern with passion and enthusiasm.


No. 8, Toobaee St., Moosivand St., Shariati St.
Tajrish, Shemiran, Tehran, Iran
Tel.: +98 21 22390076 & +98 21 22390076



1992, diploma in graphic design, Visual Arts High School, Yazd.
1996, BA in Visual Communication, Faculty of Fine Arts, Tehran University, Tehran.
1998, MA in Visual Communication, Faculty of Art,  Tarbiyat Modarres University, Tehran.

any effort to know something leads to the drawing of that thing.



It was from the path of drawing that I came from the realm of design to the realm of art. In design projects, in order to achieve the “problem-solving” that is necessary for design work, we must expand our vision and go beyond the subject, and this requires further understanding and discovery. It was from these cognitive efforts that a definition of drawing was gradually formed for me: “any effort to know something leads to the drawing of that thing”.
Knowledge itself is important in this definition and mediums do not have priority. That is, we should no longer limit the act of drawing to traditional drawing tools and mediums such as pencil, charcoal, and paper. Any tool available to the drawer can be used. Photography, 3D construction, text, software, typography, body and sound and other well-known or less well-known tools can all be used as a tool to better understanding the world by the drawer.
At first, I was only a designer, but I was slowly and unintentionally drawn to the world of art by drawing. But I found drawing to be so fascinating that I started to become more and more interested in it, and gradually my designs and artwork began to resemble drawings in terms of both quality and mood. I mean the quality of the drawing, the novelty resulting from the immaturity and incompleteness that is necessary for everything discovered and undeveloped. Compared to design and art, drawing has a freshness and energy, and art and design have maturity and fatigue of an end. While every design or artistic endeavor needs to have a clear goal and a plan for implementation, drawing is an ongoing, never-ending, and comprehensive attempt to learn as much as possible about a particular subject.
While I don’t like to do anything boring, design projects usually depend on repetitive and boring tasks. Drawing has been a way for me to escape from this depression and fatigue. If art and design have a home in the cooperation and style of culture, then drawing turns to instinct and liberation from lack of culture. In fact, drawing is lack of culture and design is culture. Drawing can be so instinctive and unbridled that art appears logical in comparison.
Art and design is a project and drawing is a process. This is where the main point emerges: drawing, because of its process, fills my life with freedom, comfort, and timelessness. In times of distress and despair when an inner voice whispers in my ear that “this was not the life I wanted,” I silence that voice by drawing, at least a temporary stop.

However, I also need the security and flexibility of design. Without taking refuge in the logical and stable framework of design and art, I seem to be confused by the unbearable onslaught of drawing emotions. In the raging sea, one should relax in the comfort of the boat.
I find it pleasant to travel between these two balancing realms: design and drawing.